Auyrth Gods of Light

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Agatha, the Crone

Agatha is seen as the wise elder who draws upon decades of experience to guide the choices of the younger members of the community. She represents welcoming death as an old friend and natural part of the cycle of life. She is also associated with the harsher aspects of life such as illness, disease, and infirmity. Agatha created the forces of Divine magic (Cleric skill).

The Church of Agatha is loosely structured with a focus on the local community. There is no real hierarchy amongst the Churches, each is seen as a peer. Ranks within the Church are simple as well - the oldest priest or preistess is in charge, and referred to as the Eldest. All of the other members defer to the Eldest’s judgment on Church matters, though act very independently out in the community. The clergy of Agatha do not mince words or dance around important issues - it is better to be plain spoken and direct; flowery speech just wastes time.

Followers of Agatha are very pragmatic in their faith as in most aspects of their life. Daily devotionals are said as part of some other task, as there is always more work than time in any given day. Idleness in others is not tolerated, and followers of Agatha are renowned for always finding minor chores that need to be done. That said, the faithful are expected to spend some part of each day is spent helping others, if only in a small task.

Reann, the Mother

Reann is the strong influence in everyone’s life - our mother. Reann is focused on family and the home, with security and the welfare of children being paramount. She is associated with being in the prime of life in terms of maturity and competence based on the combination of capability and experience. As the patron of midwives, she is also often called upon by care-givers when tending the sick. Reann created the race of halflings.

The Church of Reann has three levels of Hierarchy and is solely made up of women. Leadership of the Church is in the High Temple of Nurend which sets forth general doctrine for the faithful and houses the primary training school for those wishing to become Priestesses. Graduates are then assigned to a regional Abbess for final assignment into the local Churches. The Abbeys of Reann are scattered throughout the world and offer a place for the faithful to worship Reann in seclusion while also acting as middle management for the Church. Local Churches have autonomy in their area, though some are watched over more closely than others depending on the nature of the regional Abbess.

Marriage is seen as an important institution by the Church, but not as important as a healthy environment of people providing for the family. Single mothers are not ostracized, nor unwed men and women, as long as the home is nurturing. Whereas members of an unhealthy marriage will quickly find an intervention of the faithful and eventually the Church. Priestesses are not allowed to marry until they have been assigned to a local Church so that the family will start as part of the local community.

The faithful of Reann are inherently optimistic, believing that the future will be better because it will be determined by children. Services are held once a week during the middle of the day. Sermons are given by one of the Priestesses and last anywhere from 10-20 minutes with the service ending in a pot-luck luncheon. Beyond attending services, a follower of Reann is expected to spend an average of 1 hour a day providing instruction or training to children. This can be book learning, crafting, or a trade. This training is to be free of charge.

Gillian, the Maiden

Gillian is the fresh enthusiastic passion of adolescents and young adults. She represents springtime, new beginnings, sunshine and idealism. Gillian is the patron of chivalric knightly orders and the first crushes of young love. Gillian created the race of humans.

The Church of Gillian has no real structure, with each temple working on its own to change the world. Anyone can claim to be a Priest or Priestess. As such, many new Churches arise each year around an enthusiastic Priest or Priestess with a cause. As the fervor of the faithful waxes and wanes, so to does the Church, with very few lasting more than a decade, and fewer still more than a generation.

The faithful of Gillian live life to its fullest and are not afraid to show their emotions. Flowers are an important symbol of the faith, and so the raising of flowers is as important as the giving or wearing of flowers. Fashion is also often important to the faithful - its very important to look your best!. This leads many outside the faith to consider Gillianites as shallow and fickle.

Aaron, the Artisan

Aaron is the god of industrious labor and disciplined crafts. He is associated with precision, creativity, and abundance and represents the gaining sustenance though the application of skill and effort. He is the patron of smiths, farmers, and artists and is credited for giving the concept of currency to mortals. Aaron created the race of dwarves.

The Church of Aaron has a very rigid structure for each of the local temples called “Halls”. There are at least 5 different ranks for an average follower, with quasi-secret rituals of initiation at each rank, called a “circle”. There is no structure beyond a given Hall, with each Hall working on its own. There is a healthy interchange of clergy amongst various Halls, in many ways to transfer skills and generally promote unity of the faith.

Followers of Aaron perform their devotionals every day when they work with the hands. They are people dedicated to a given craft and enjoy using and improving that craft every day. Money is an easy measure of one’s success that is common across all crafts, therefore wealth is seen as a sign of Aaron’s favor and poverty a sign of weakness of character.

David, the Hunter

David is the god of violent death, whether in the form of war or hunting. He is equally associated with outdoorsman who can survive on their own and soldiers who only survive by working together. Part protector and part provider, David focuses on action taken to get what you need from the world around you. David created the race of elves.

The Church of David has a relatively loose organization at the higher levels, and a varied amount of regimentation at the individual temple level.If the Priest is more militaristic, then the structure will reflect his style, and similarly if the Priest is more of a scout/ranger the structure will be looser. One constant is that all Clerics to David are male. In the times of War against the Titans, the Church of David will unify behind a single leader. The process for how this was decided has been lost over the centuries since the last Call to Battle.

The faithful who follow David will give a prayer of thanks after each kill in a hunt, or after each victory on the field of battle, including the practice floor. Followers tend to be independent, not looking for their god to do more than observe their actions. It is hard for a Davidian to ask for help.

Eli, the Fool

Eli is the god of laughter, contentment, and generally those things that make life worth living. He is often associated with joy and merrymaking, but the deeper philosophies of Eli emphasize a sense of humility and balance over orgiastic parties. Eli refused to create a race, and instead created arcane magic to augment everyone’s ability to enrich their lives.

The Church of Eli centers on the Monastary where the faithful study and explore the nature of their faiths. Each abbot acts autonomously within their area of influence, but priests and priestesses are often sent to different Monastaries to exchange ideas and explore the world along the way.

A follower of Eli works to enjoy their life without taking themselves too seriously. They are expected to take life as it comes and respond with serenity and a ready sense of humor. Extreme drunkeness is highly frowned upon as it is an unbalanced act. Worship has no real structure. Most of the faithful will spend an hour or so each day in meditation but there is no hard requirement they must adhere to.

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