These bandits might be of any racial background; if it's important, feel free to add a racial skill or aspect to reflect who the bandits are. Below is a bandit typical of the few roads that weave their way between the older cities of Gallea and Faeln.
- Spurs and Leather
- You can get more out of your mount with liberal application of the spur or slap of leather. You gain a +2 to any actions in a chase scene, but with the cost that your mount will take a consequence at the end of the scene. If your mount has already taken a consequence, or cannot take consequences, then your abuse will likely kill it - but at least you have a chance to escape justice, a posse, or angry victims.
- When you use Stealth to place aspects relating to setting an ambush ahead of an encounter, those aspects provide a +3 bonus when invoked instead of the usual +2.
Light Leather Armor. This well-worn armor provides one free invocation for defense.
Short Sword. This may be used as a finesse or martial weapon. Optionally, a bandit might simply use a hand axe as a martial weapon instead.
Short Bow. A bow suitable for use from cover or from horseback.