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Origins of Erandor

Erandor is the evolution of a world that had once been shattered during a war between the gods and their primordial predecessors. This act broke apart not only the world but it’s living spirit. It also woke that spirit. It aided the gods in finally defeating the primordials but the price was that the gods would never return.

Five centuries later, actions of a small group of heroes assisted indirectly by the gods, led to a great Healing. This accomplished two things. First, it prevented a new primordial that had only moment before been forged from parts of the ancient, defeated ones from destroying what was left of the Shattered World. Second, it healed the world. Continents came back together, seas returned, and all the living things that had been there found themselves in a newly remade home. Many needed to build anew, but life had been preserved.

The people of this world are no longer separated by vast gulfs. Continents are a sea voyage away. Cultures can be reached overland. Yet the technology of flight using dirigibles remains very useful.

Since the world has been remade much has been lost, but it is not gone. Lost cities and treasures lie hidden beneath the ground, concealed in forests and isolated in mountains. Adventure and discovery lurks behind every corner of this new world.

Nations of Erandor

Many campaigns set in the Shattered World revolved in and around the Avonian Empire. The last nation of mankind, it had withstood time and enemies on every front, but had begun to crumble due to corruption and decadence from within. The southern provinces reliance on slavery to work their mines and fields had been growing more at odds with northern progressive notions of freedom for all. This eventually led to open rebellion that further weakened Avonia. The rebellion had been put down and new rulers put in place who abolished the slave trade. The established nobility rebelled again and slaughtered their new High Lord and Lady.

But before Avonia could again plunge into civil war, the Healing took place. All nations suddenly found they needed to build again as the slate, their world, was wiped clean. Avonia broke apart and provinces lost contact with one another as the road networks disappeared. Now Avonia itself is a city-state standing alone among rival kingdoms no longer dominated by mankind. Now, even the last empire of man is gone with only scattered kingdoms. This, perhaps, is for the best.

For the various races of elves, the Healing brought with it a time of expansion. Forest elves that had been enslaved by their Avonian neighbors broke their chains and returned to their kin. Now they build kingdoms in the vast forests that have spread forth from their ancient woodland homes. The lunar elves, who’d long ago been given sanctuary in Avonia, now command a strong and vital kingdom in the old forest now known as the Princewald. The night elves of Shadaar have begun expanding anew since the primary foes in the Charr Empire, responsible for raising a primordial, was badly damaged. Their goddess, named Vanima’du, is now the only remaining god of elves and it is clear she favors Shadaar. The solar elves have chosen to follow Solara, goddess of the sun and remain the only elven group to choose a human deity as their patron.

The strong influence of these elven people has, in only a decade, made the fae tongue popular to use for trade speak and their naming conventions have become wide spread. Even the name of this new world, Erandor, is taken from the the elven words “er” and “ndor”, which means one land.

The dwarf races, gnomes, lesser giants, half demons and others carry on as they always have, little changed by the Healing.