Faeln: Weapons

From DEvermore Wiki
(Redirected from Faeln Weapons)
Jump to: navigation, search

Any player may decide their character has a primary weapon and one or two backup weapons. Simply jot down on your character sheet what she has.

Weapons come in several “classifications”, depending on how they are designed. Their design, in turn, grants bonuses in stress inflicted, after a successful attack.

Hand Weapons[edit]

These weapons are designed for use with brute strength and included weapons like broadswords, axes, clubs, maces and spears all describe hand weapons. They generally require just one hand. When you wield a hand weapon, you gain +1 stress to add to damage if you successfully attack someone.

Finesse Weapons[edit]

These weapons are more about balance, speed and precisions. These include daggers, scimitars, rapiers and exotic weapons like hooked chains or silk ribbons. Whenever you attempt create an advantage actions with these weapons, you gain a +1 bonus to the roll.

Massive Weapons[edit]

These are large weapons that require two hands to wield and include such things as great axes, pole arms and great swords. When you successfully attack with a massive weapon, you gain +2 stress to add to damage. However, you must go last in a round.

Missile Weapons[edit]

Missile weapons include things like slings, bows, and crossbows. They use the Shoot skill instead of the Fight skill all other weapons use. You can use these weapons to attack any zone, not just the zone the character is in.

Thrown Weapons[edit]

Thrown weapons include things like javelins, knives, axes or spears, and similar muscle-powered weapons that can be thrown. They use the Shoot skill instead of the Fight skill all other weapons use. You can use these weapons to attack any zone, not just the zone the character is in, but a target gets a +1 bonus to defend per zone distant. So throwing a knife at someone two zones away will award the target +2 to their defend action. If the target is stationary, then the difficulty is Fair (+2).

Crossing Weapons Classifications[edit]

These classifications are guide, not a law. Some weapons might cross boundaries. For example, a bastard sword might be wielded one handed like a martial weapon, or two handed like a heavy weapon. A dagger might be used as a finesse weapon, then thrown as a ranged weapon. The only limitation here is to just use one category per exchange. So, you can use your dagger as a finesse weapon and then throw it in the same exchange.



Copyright Notice: Rules on this page are inspired by rules in Chapter Three of the Fate Freeport Companion, released under the Open Game License.