When The Healing happened, much rebuilding was required. Infrastructure in place for years and even centuries was no longer available. Large nations like the Empire of Avonia found themselves out of contact with provinces, roads rendered useless, and a once-united people fragmented. Some took advantage of this.
The Avonian province of Vergras was a place with what was then considered by the larger Avonian Empire, outdated customs. With an economy based on slavery, the wealthy nobles of Vergras were considered backward-thinking. Times were changing, but the Vergras leadership knew that without their established system remaining in place the balance of wealth and power would tip, slipping away from the established aristocracy and creating a powerful middle to upper middle class. The High Lord of Vergras attacked the High Prince of Avonia, rebelled and attempted to conquer the empire in order to ensure the continuance of his people’s traditions. He lost.
Avonia then put in place a new High Lord and High lady to run Vergras who immediately created laws to reform and end slavery. Just before The Healing of the World, they were assassinated. Now, having seen the Avonian Empire fall apart, they stood once more but as an independent nation. The nobility selected Aurelius Marcellus to be their new king. He re-instituted slavery and began rounding up slaves that had escaped during the initial chaos of the The Healing and collapse of the Avonian Empire. King Marcellus built upon the army, Vergras legions that had mostly remained intact and made a number of moves to expand the borders of the old imperial province to create the new kingdom.
King Marcellus declared the state patron god to be Ragoth, the newly ascended replacement for the god Bane. Ragoth is the god of conquest, power over others, pride and sacrifice. He then named his new kingdom Ragonia in honor of the new god. He rules from the old capital City of Vergras.
Currently, Ragonia’s expansion has halted while King Marcellus concentrates resources to consolidate his new holdings. He building new infrastructure such as roads for his legions and has built many new towers to extend his power.
Known as Mage Towers, they are run by wizards dedicated (or magically enslaved) to King Marcellus. Usually a detachment of legionnaires is present for security and to assist the assigned wizard maintain control of the surrounding lands by enforcing the will and law of the king. These formidable towers stand as a symbol of Ragonian power.
The following are customs of the people of Ragonia
- We submit to our superiors because that is the right thing to do.
- We unite because there is strength in uniting under our King.
- We will always defend our way of life to the death.
- We understand that power is the nobles’ right.
- We preach the immutable truth of our god, Ragoth.
The Wealthy Slave-master, Priest-tribune of Ragoth the Mighty, Ruthless Frontier Noble, Sorceress or Wizard of the Chain
The following one-word descriptive adjectives or nouns can be used to describe what things this culture values. Use them to help fill out aspects for NPCs and to help provide a deeper sense of who the people of this culture are.
The greatest triumph the people of this nation always remember is the successful defense of the Avonian Empire against the Ravaging Half-demon Armies of the previous century. Then a province of Avonia, they dug in, constructed a defensive line consisting of a massive wall with towers and deflected the invaders, eventually inflicting such grievous losses that the invaders had to turn back. Today, Roganians are still wary of another invasion, knowing that wherever the half demons are now, they will surely have rebuilt their strength.
A little over a decade ago, the people of Avonia were citizens of the Avonian Province of Vergras. The position of High Lord of Vergras had been held by the Tyrrantus family for centuries until social, political and legal pressures cause the last High Lord to rebel. But the High Prince of Avonia, effectively the emperor and most powerful human being in the world, proved too resistant to poisoning. Although weakened, he was still able to personally see to The Destruction of High Lord Tyrrantus before he died. For the first time ever, the people of Vergras were placed under the authority of foreign rules. It did not sit well with them, a fact that ultimately cost the new rulers of Vergras their lives.
In the decade since The Healing, an event Ragonians call The Great Slave Revolt occurred. Rather than a violent revolution, many slaves took advantage of the disorder initially caused by The Healing of the World to flee their masters. Of these people, many were captured forest elves, who fled back to their homeland. Others were humans who had been working off debts or paying for family debts with their freedom. Tens of thousands of these slaves fled and made their way to new lands. Most of the forest elves were protected by the newly established forest kingdom in the Calentor and so few of them were recaptured. But many humans were and dragged back in chains. Expanding Borders created opportunities for young nobles and the lesser nobility to seize land and establish new households. Finally, the construction of The Mage Towers seems to have solidified the authority of the new king.
The culture’s skill pyramid has Fight at it’s peak with Provoke and Lore below it, and NPCs from this culture will tend have these at a higher than normal rank for an NPC of that type. Fight represents the martial nature of the kingdom and its ruling class, backed up by magical power in Lore and the looming threat in Provoke.
Each cultural skill has a rebel and a paragon stunt. Rebel’s reject the cultural norm while the paragon represents this aspect of the culture.
- (Paragon) Task Master. A slave driver is rarely without his whip. Having had lots of experience using it, you are especially adept at using it to make your point clear. Gain a +1 bonus to create an advantage actions and you can affect targets in adjacent zones as well as your own.
- (Rebel) Bandit Prince. Gain +2 to your first Fight attack roll in a scene where you first used Stealth, Provoke, or Deceive in a scene.
- (Paragon) Lord of the Manor. You gain a +2 bonus to use Provoke to intimidate a member of your household that is of a lower social station.
- (Rebel) Mocking Jay. When you create an advantage using Provoke related to mocking your target, the aspect created gains a base difficulty of Good (+3) to remove instead of the normal Fair (+2) difficulty.
- (Paragon) Wizard of the Chain. This stunt requires a High Concept reflecting your connection to magic. You know the Elements school of magic as well as two other schools. Jot them down with this stunt. As a Wizard of the Chain, your focus is a chain that has been specially inscribed with runes that help draw magical power and concentrate it. It can also be used as a martial weapon.
- (Rebel) Free Thinker. Your education has included a wider world view and more progressive views of culture and law. You can use Lore in place of Rapport when creating aspects of a reasoned a open-minded nature.
This culture was created with guidance from the excellent article, "Culture from the Outside In", from the Fate Codex: Vol. 1, Issue 2.