SG: Spellslingers

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Druids, Magicians, Sorcerers, Spellslingers, Warlocks, Witches and Wizards oh my. These all mean the same thing: a mortal that has magic. However, the approach to magic can color the mage’s description.

For example a character that is born of a long tradition that uses ancient naturalistic lore and that is focused on education and memorization, might refer to its practitioners as Druids. Another tradition that is passed down from mother to daughter over generations could be referred to as witchcraft.

Types of Spellslinger[edit]

Spellslingers are human. Many supernatural creatures also have access to magic, but this section focuses on magic available to human spell-casters. Should a spell-caster no longer be human because he or she is dead or transformed somehow into something other than human, any skills and stunts described here disappear.

Becoming a Magic User[edit]

This depends on your setting. In some settings a person either has magic or he doesn’t; it’s something a spell-caster is born with. In other settings, it might be learned through long study. Or perhaps in your setting, magic comes through a kind of epiphany, perhaps in response to a crisis. How magic is made available is up to the game table and/or the GM. The details of how your character discovers it is up to you.

Creating a Spellslinger[edit]

Creating a magic using character starts with the usual rules used for Shadowgate characters described in the Character Creation section. Next, you should tailor your character’s High Concept to reflect the type of spellslinger the character believes himself to be. This should describe your path, or approach to magic.

In addition, each magic skill you purchase costs a stunt slot (if purchased during character creation) or a point of refresh. This is because magic skills have built-in advantages and bonuses to certain action, much like having stunts already built into the skill.

Next: Approaches to Magic