Warren Brody

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Name: Warren Brody

Stress

Physical: ❑❑❑

Mental: ❑❑❑

Consequences:

Refresh: 1 ( 1 )

Description

Aspects

HC: An Aristos Investigator of the Daeva-Septemi Bloodline

Origin: A Fallen Priest Who Can't Say No to Sex

I’m Connected with Cops and the Underworld — And They’re Connected with Me

Rose - My Mortal, My Addiction

Supporting Staff - Junior Detective Posse and a Herd of Young Women

Skills

Superb (+5): Brawl
Great (+4): Investigation, Rapport
Good (+3): Abjuration, Resources, Provoke
Fair (+2): Contacts, Notice, Occult, Shoot
Avg (+1): Empathy, Melee, Physique, Stealth, Will

Stunts

Too Sexy for My Shirt 
+2 to Rapport rolls where good looks can be brought into play.

Vampire Stunts

Unnatural Speed 
(Athletics) Spend 1 physical stress to gain +3 Athletics for defense or to move quickly.
Supernatural Strength 
(Physique & Brawl) Spend 1 physical stress to gain +2 to Physique rolls to break stuff. Gain Weapon:2 in Brawl attack or +2 to bonuses from melee weapons. Lasts the scene.
Heightened Senses 
(Notice) Spend 1 Mental stress to gain a +3 bonus to a roll involving one sense. See in the dark.
Mesmerize 
(Rapport) Use Rapport to entrance someone into doing things for you, all the while thinking it was their own idea.
Inexorable Summons 
(Rapport) Use Rapport at any range on someone you have previously mesmerized. Resist with Will. Success means the target will come to you.
Glorious Majesty 
(Rapport) Spend 1 stress. For the rest of the scene, or until someone successfully attacks you, they must first overcome your Rapport skill with a Will roll. Attacking someone ends this effect.


Extras

Vampire Skills

Abjuration This skill is used to counter magical effects placed by supernatural beings. It can also be used as a defense.

Overcome. Use Abjuration to dispel a supernatural effect. The difficulty is Fair (+2), unless the supernatural causing the effect is present, in which case they may be able to actively resist the Abjuration effect. An attempt to remove a permanent effect caused by a supernatural power, such as permanent changes to Aspects, can be made with the expenditure of a Fate point from both you and the target and a successful Abjuration roll.
Create an Advantage. Create aspects on yourself or others such as Buttress the Soul to aid in defending against supernatural powers being used against you. These can be invoked when defending.
Attack. Use Abjuration in a battle of wills to banish supernatural creatures not native to the mortal realm or possessing spirits and ghosts. This is resisted by Will and success causes mental stress. A Taken Out results not in the creature’s destruction, but in sending it back from whence it came, or in the case of possessing spirits, casts them out of the victim’s body.
Defend. Use Abjuration to defend against supernatural powers that may directly affect you. For example, an attempt at mind control can be resisted with Abjuration, but Abjuration can’t be used to defend a vampire who is using Supernatural Strength and Speed to attack you since those effects do not directly affect you; rather those powers enhance your opponent first.

Stuff

Brass Knuckles (Weapon:1)

Punch Dagger (Weapon:1)

Pistol, Glock 17 (Weapon:2) & Spare clip

Flack Jacket (Armor:1)

A Ford Mustang

Encrypted Cell Phone


Help:Using the Fate PC Template